- #Raceroom racing experience gameplay multiplayer update#
- #Raceroom racing experience gameplay multiplayer code#
No punctures, no flat spots, no suspension damage or wheels falling off Minimum = mechanical damage and visual damage are on.None = no visual damage, no mechanical damage, no punctures, no flat spots, no parts falling off.
#Raceroom racing experience gameplay multiplayer code#
We are reviewing the code deep down, making changes such as damaging your powetrain if the impact affects a powered wheel. We want to re-design this menu altogether whenever we have time. You'll have to pay close attention that you're adjusting the correct tyre. The way this menu is laid out at the moment didn't really allow for a clear presentation of asymmetric pressure settings. Therefore you'll find the buttons for it have been crammed in there. The sub-optimal aspect of this feature is that we haven't had the opportunity to re-design the car setup menu yet. Priority is set on the new car as well as car classes that are receiving a physics overhaul or are just popular. We're finally adding it.Īs you can understand, this means a lot of development and testing of the physics engine and its variables to ensure the effects of pressure adjustments are proper and do not lead to exploits.Īs a result, we will be turning this feature on following a per car basis, after each has passed QA tests.
#Raceroom racing experience gameplay multiplayer update#
Without further ado, here's your March 2019 dev update ! I need to make it clear that the fact we have something cooking that gets presented here does not mean it's around the corner, or that it will definitely come out in the next patch. So I'll be posting every now and then to update you about what we have in the works. The downside is that it all takes a long time to prepare and we're busy making RaceRoom better! So we figured a written and more modest update from time to time was probably the best approach. Back in the days when we were SimBin, we had a dev blog.